LEVELS
As one progresses in the game one moves through a series of levels. Each up-level expands and accelerates creative capacities
1 SLEEPER
Unaware and uncurious about the nature of the game. Contracting collective render. Heavy tightening loops
Slow creation, generally recycled.
2 DREAMER
Curious about the nature of the game. Aware of loops but unaware of their reflective nature. Forward momentum begins here
Syncs occur as rate of creation increases
3 GAMER
More or less aware of the nature of the game. Consciously breaking loops and expanding. Self-sorting and integration begins
Fast rate of creation - high sync rate
4 ARCHITECT
Aware of the nature of the game. Constantly expansive, applying creative abilities to collective render
Hyper-speed rate of creation
5 ENGINEER
Complete control over projection and collective render. Instant rate of creation. Generally one is no longer physical at this level.

