LEVELS

As one progresses in the game one moves through a series of levels. Each up-level expands and accelerates creative capacities

1 SLEEPER

Unaware and uncurious about the nature of the game. Contracting collective render. Heavy tightening loops

Slow creation, generally recycled.

2 DREAMER

Curious about the nature of the game. Aware of loops but unaware of their reflective nature. Forward momentum begins here

Syncs occur as rate of creation increases

3 GAMER

More or less aware of the nature of the game. Consciously breaking loops and expanding. Self-sorting and integration begins

Fast rate of creation - high sync rate

4 ARCHITECT

Aware of the nature of the game. Constantly expansive, applying creative abilities to collective render

Hyper-speed rate of creation

5 ENGINEER

Complete control over projection and collective render. Instant rate of creation. Generally one is no longer physical at this level.