FIELD NOTES
DESIRE AND AVERSION
The two most powerful tactics of the enemy is the exploitation of desire and aversion. They will dangle opportunities on front of you like a carrot ever pulling you where they want you, never delivering. sometimes the carrot is love, sometimes, fame, wealth, opportunity. In every case the way to eliminate their power over you is not just to realize the desired object will never be delivered but to overcome the desire all together, seeking no thing that another can deliver and instead being content with your own place here and now.
The two most powerful tactics of the enemy is the exploitation of desire and aversion. They will dangle opportunities on front of you like a carrot ever pulling you where they want you, never delivering. sometimes the carrot is love, sometimes, fame, wealth, opportunity. In every case the way to eliminate their power over you is not just to realize the desired object will never be delivered but to overcome the desire all together, seeking no thing that another can deliver and instead being content with your own place here and now.
The other favourite technique of the enemy is to exploit fear and aversion. They will probe your brain and extract your greatest fears so that they can make them real for you and once again have you moving in the direction they want as they either chase you or pretend to help you. This often has targets fleeing their homes, staying in hotels or shelters, spending money they don’t have, and pouring energy into the people they believe are helping them. The trick here is not only to recognize it’s all a mind game and not at all real, but also to overcome the fear with acceptance. If i’m arrested so what? If I’m killed so what? The ultimate surrender will be the ultimate saviour on the astral battlefield.
Robin Richardson
TARGETED INDIVIDUAL ELIMINATION PROTOCOL
AN EXCERPT FROM MY NOVEL - WRITTEN FROM THE POV OF THE PERPETRATORS
Targets are implanted with remote neural monitoring devices that allow us to record and process their thought patterns and daily habits. We create scenarios of distress in their dreams and waking life in oder to predict behavioural outcomes with up to 98%accuracy. Voice to skull tech allows us to communicate with targets in what to them feels like telepathy. Most targets meditate regularly and are not surprised by such communication. Molecular programs are inserted into the DNA by one of our special agents once they are able to merge with target’s energy field. Once the molecular program is in place we only need to get the target to begin engaging with it to initiate the protocol. The molecular programs analyze and synthesize mental and environmental data and reflect back to the target their deepest fears, guilt, and desire, exploiting all weaknesses and ensuring target is dismantled and groomed for their ultimate death walk. The day of the death walk often occurs within three years of the program installation, once all data has been processed and the environment and target have been set up for inevitable cold blooded murder or suicide. Target’s death looks unsuspicious given their proceeding decline and erratic behaviour and their work and impact on the world is discredited as their insanity is clear.
by Robin Richardson
THE GAME OF LIFE
In my experience I have found life on Earth to be very much structured like a video game with the objective of mastering one’s programmed themes through a series of trials and eventually winning the game and entering free play mode, or even becoming a coder and game designer ones’s self.
In my experience I have found life on Earth to be very much structured like a video game with the objective of mastering one’s programmed themes through a series of trials and eventually winning the game and entering free play mode, or even becoming a coder and game designer ones’s self.
HOW IT WORKS
Much higher dimensional and non physical beings designed this Earth system with a certain set of laws beyond the basic and immutable laws of the universe (which I will be making a post about at a later date) - Earth is made up of a time/space matrix along with atom structures that allow for the materialization and solidification of intentions and actions over time. See the non physical world - which you could call Astral - as the space where one’s mind can create any environment or situation one minute and shift it to another in an instant. In the space / time / atomic structure there are longstanding consequences to actions, creations live a life of their own, a thing destroyed stays destroyed and so forth. This materialization over space and time allows us to experience ourselves as we live lifetime after lifetime in the consequences of our actions, thoughts and feelings. A great format for learning, right? There’s so much more I can say about this so I will be making a YouTube video on it soon. In the meantime here’s a breakdown of the levels as I’ve come to understand them so far.
Inception and design
We decide on the themes we want to explore and design a life that presents us with maximum catalyst for exploring and mastering these themes. These catalysts generally create difficulty around the theme - for instance if your theme is morality you will be presented with ample opportunity and temptation to act immorally.
Theme Imprinting
We come into a childhood tat sets us up for the catalyst - generally difficulty around our theme. The harder the more mastery will result if we play it right. Top gamers choose particularly difficult imprints
Spiralling
This is where we either choose to move up towards mastery with regards to our theme or spiral downwards, giving into temptation or victimization and ultimately begin moving towards winning or losing the game. Most people Don’t make it past this point whetehr they are moving up or down the spiral.
Awakening
If you’ve made it to this point congratulations! Here whether you’ve bene moving up or down you have a sudden awakening - an awareness of the nature of the game. If you were going downwards you quickly switch direction and if you were going upward you transcend to a new level of gaming all together. Here you begin to see the coding behind the game, you access love, which is the primary creative force behind that coding, and you begin to access guidance from the beings beyond the game: architects, programmers, friends in the control rooms and observatories. Gamers will generally leave their previous lives at this point as they release the old program and will take a period of hibernation as they release and ready for the next level.
Heaven / Hell
It is common for a gamer to have an NDE around this time as they step past their original program and into a liminal space between one game and another. While the average failing gamer simply dies once it is clear they’ve done as much as they can with their original game, only to reincarnate into a new design - the awakened gamer gets to die without dying. They will spend an extended period of time in the afterlife while still in their body and in their life. This can be very difficult to balance but it cam be done. This space is more astral and manifestation happens more rapidly for better or for worse. Here we learn to create with more intention as we see how our thoughts, feelings, and actions very clearly shape our experience of the world. Here we reap rewards for our goodness and retribution for our ill doings as we undergo the alchemy required to clear us from our last game and prepare us foe the next. While awakening is rare making it through this stage without dying or going insane is even more rare.
Free Play
Once you make it through Heaven and Hell you will feel the urge to begin to imagine and create a new sort of life for yourself, even preparing for your own death. I’m at this stage now so can’t speak on it with too much clarity as of yet but I assure you its monumentally interesting. Hell will have purged all desire and aversion and you will find yourself adjusting to a totally new way of being as you initiate your new creative powers.
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by Robin Richardson
SIGNS YOU ARE A TARGETED INDIVIDUAL
Targeted individuals have been flagged by various institutions or individuals with monitoring and manipulative capabilities. They can experience what is called remote neural monitoring, V2K - Voice to skull tech or Synthetic telepathy, phone tapping, surveillance, and AI molecular programs superimposed into their DNA. I know it sounds crazy, but if you are a targeted individual you’re already nodding you head and you know just how real this is. Here are a few signs that you have been targeted. the next post talks about what to do about it.
Targeted individuals have been flagged by various institutions or individuals with monitoring and manipulative capabilities. They can experience what is called remote neural monitoring, V2K - Voice to skull tech or Synthetic telepathy, phone tapping, surveillance, and AI molecular programs superimposed into their DNA. I know it sounds crazy, but if you are a targeted individual you’re already nodding you head and you know just how real this is. Here are a few signs that you have been targeted. the next post talks about what to do about it. This phenomenon can also be called gang stalking
You hear voices in your head
You have been contacted telepathically by a famous person with a big proposal
You can’t get a particular famous person out of your head and feel you are destined to be together
You feel you are being watched, like being on. the Truman Show or like your life is being developed into a video game
You receive dark thoughts you know are not your own
Your dreams seem to be not your own either - like you’re being terrorized or tested
You feel like other people are looking through your eyes or forcing them to look at certain things
Your health and routine are suffering and people are beginning to treat you differently
You feel like you’re being set up and keep thinking about the worst things you’ve ever done, like someone is digging through your brain wanting to book you on something
You find it hard to heal and your health is deteriorating at a rapid rate
You keep having to move or stay in hotels because you believe you are constantly in danger
You’re losing your livelihood, friends, and family
You feel you have to prove yourself or preform to whoever is watching you
You’re an independent thinker who speaks up
You’re having a spiritual awakening
You feel you have heavy attachments on you energetically
People act erratically around you and accuse you of doing things you haven’t done
You’ve been prompted to delete your social media and erase your online presence
If you’re reading this you are part of our community, which is a very good thing. Look forward to things getting better as we ban together with techniques and empowerment
by robin richardson
GANG STALKING SURVIVAL STRATEGIES
Targeted Individuals or victims of gang stalking are often those who are undergoing their spiritual awakening or enlightenment process or as I like to say - are on the cusp of completing “the game” and entering FREE PLAY MODE. The gang stalking phenomena can in this context best be understood as an alchemical aid - assisting TI’s in recognizing their remaining weaknesses in all forms and overcome, transmuting, or in unfortunate cases, succumbing to them. With this in mind here are tactics that you can use to not inly overcome the attacks but transcend and become empowered as a result of them:
Targeted Individuals or victims of gang stalking are often those who are undergoing their spiritual awakening or enlightenment process or as I like to say - are on the cusp of completing “the game” and entering FREE PLAY MODE. The gang stalking phenomena can in this context best be understood as an alchemical aid - assisting TIs in recognizing their remaining weaknesses in all forms and overcome, transmuting, or in unfortunate cases, succumbing to them. With this in mind here are tactics that you can use to not only overcome the attacks but transcend and become empowered as a result of them:
Honour your feelings and gut instinct at all times - never do anything that is out of character no matter how compelling the reason for acting that way might seem.
Get busy and stay busy - go to the gym, write stuff, visit with friends, process your experience through art of storytelling, go for walks.
Fear nothing - face every fear that is dug up to be used against you with the ultimate mantras “no weapon formed against me shall prosper”, “So what?” and “It is what it is”
Get into nature - put your bare feet on the ground, take walks, breathe fresh air, talk to trees
Master your nervous system - transcend fear, desire, aversion, shame, and frustration to stay out of range of the attacks
Keep things simple - do not plot or attempt to outwit your opponents - instead cling for dear life to the fundaments
LOVE / AUTHENTICITY / INTEGRITY / TRUTH / PERSONAL POWERHAVE FUN and have a SENSE OF HUMOUR - I know it sounds crazy given how intense and painful this all is but remember it’s a war of frequency and belief - and the frequency of fun and homour has a powerful dispelling effect and keeps you smiling and transcending things like fear and victimhood. It can even create moments of peace and comdradery between you and your attackers .
Master reality creation - believe in your reality over the ones inserted or suggested by others. Become the most powerful creator in the room and you can not be tampered with
Learn from every attack - where you were you weak: too prideful, too timid, too desirous?
Be impeccable
IN ADDITION TO THE FUNDAMENTAL AND SPIRITUAL TACTICS HERE IS SOME PRACTICAL DAY TO DAY ADVICE
Take Benedryle Night Time to combat dream attacks and subconscious programming (while not a long term solution this is very helpful in the midst of heightened attack. It also prevents them being able to take you in your sleep)
Do not stay in hotels however compelling the reason - they are trying to drain your accounts and hotels can be used as portals - they will stay in the same chain and room and connect with you from there for nefarious reasons
Do not smoke pot or take any drugs or plant medicines. I’m sorry about this one but it gives them easy access through the shared frequency.
Keep a daily routine to the best of your ability - work out, see friends, work on projects - maintain community and join chat rooms for TIs
I’ll be making a long youtube video on this and talking about it all at length. Really glad to have you here and to be building this community with you. Stay strong. We got this.
BY ROBIN RICHARDSON
FUNDAMENTALS
You do not need to be the strongest, smartest, or most strategic on the spiritual battlefield - you only need to be rooted in the fundamentals and watch as everything falls into place in your favour
You do not need to be the strongest, smartest, or most strategic on the spiritual battlefield - you only need to be rooted in the fundamentals and watch as everything falls into place in your favour
FREEDOM
Every being is fundamentally free.
Any notion of control is an illusion
Illusions trap beings in thought prisms
Believing you have control over another or that they have control over you traps you in a false prism. Be unshakably free. Be free of any desire or aversion strong enough to pull you from your truest happiest state of being. No bribe should be big enough nor threat frightening enough to lock you in contract that compromises your moment-to-moment freedom of being and expressing.
TRUTH
To be in truth is exist as who you fundamentally are. To veer from the truth is to veer from who you fundamentally are and therefore be stuck outside yourself in a false prism.
LOVE
Love is the underlying energy of all things. It is a self-sustaining life force and an abundance of it creates surplus energy - meaning one who is on love on all subjects needs nothing external to sustain itself because love is a self sustaining and self expanding energy. The more you give the more you have. Alternatively, a lack of love creates deficit and breed parasitism by necessity.
CERTAINTY
You are the sole creator of your reality - no human, no program, no ET, and no GOD can override the creative ability of your own consciousness. The Astral War is a war of conscious persuasion. Make your laws. Know that they are so and watch them materialize. One of my favourite laws in warfare is “no weapon formed against me shall prosper” another good one “everything is working for me, I just ned to find out how”
by robin richardson
NO 1 ASTRAL WARFARE TECHNIQUE
only ever do what feels right and good and natural
take no forced action out of fear or desire or for any reason
be not swayed from your nature
only ever do what feels right and good and natural
take no forced action out of fear or desire or for any reason
be not swayed from your nature
This prevents the soul from being taken out of alignment, snatched, or swayed to accumulate karma. The authentic soul cultivate its authentic destiny. The compromised, fake, or put on character can only manifest compromised, fake, or put on fates,
by robin richardson
HELL
Satan loves a brave and willing soul
Don’t fret sweetheart, everyone ends up here sooner or later, and unless you’re a real dumbass, it’s never permanent. This is where all the skeletons in your closet come to life to eat you alive. No biggy, right? If you’re reading this, you’re experiencing HELL on EARTH which is extra OUCH because you’re still in a physical body. You may find you run out of money, endure physical injury, stop being able to function, lose all your friends and family, hear voices, and most likely end up homeless, arrested, or institutionalized. Best way to mitigate the impact is not to be a little bitch: own everything you’re faced with, make right, and keep steady. Try to have fun with it, knowing that it is not forever and be a proper STOIC - keep your head up and my best advice, have a sense of homour. I loved being homeless and hidious. Honest. There are gifts here if you stop fussing and wishing things were different.
SATAN LOVES A BRAVE
AND WILLING SOUL
BY ROBIN RICHARDSON
THE ASTRAL WARS
A select group of ELITE Secret Societies rule the world through the astral realms. Their members are trained from the moment they are initiated in the art of PSYOPS and ASTRAL BATTLE.
In a world where rich men rule over not only the earth but the process of the cosmos, one girl must find her way through a maze of their sick minds and miscreations to free herself from life-threatening delusions.
A select group of elite Secret Societies rule the world through the astral realms. Their members are trained from the moment they are initiated in the art of psyops and astral battle. They are master mages, working with demons and advanced technology to infiltrate the subconscious minds of unsuspecting civilians and direct the course of history in their favour. They seek power and control and find pleasure in psychologically converting or destroying anyone with the potential to hinder their plans.
In 1985 the elites charged with keeping watch over the Astral Realms witnessed a light burst into the world so spectacular it became a marked event. That light was produced by the birth of a baby girl to a lower class family in an unimportant suburb.
The Elites and their ET overlords put a mark on the little girl, naming her the biggest target of the century. Whoever could capture and crush her spirit would be the wealthiest most powerful man in the world and even one day, the cosmos.
Tech billionaire and top-tier sadist Liam Rue made Emma his life’s work and concocted a system that would alter her DNA, dragging her through a psychological hell before destroying her. As Emma contented with her Hellscape Liam began to fall in love with her, recognizing a resilience and creative genius in her battles that he’d never seen before. His heart opened for the first time in his life as he sat by and watched the the only woman he’d ever love slip full speed into a death trap of his own design.
by robin richardson
COSMIC ORIGINS
THE EARTH SIMULATION AND PARASITIC TAKEOVER
Earth is a complex simulation with a complex history. It was created originally as sort of school to help otherwise nebulous souls understand themselves though physical experiences of time, space, and cause and effect.
THE EARTH SIMULATION AND PARASITIC TAKEOVER
Earth is a complex simulation with a complex history. It was created originally as sort of school to help otherwise nebulous souls understand themselves though physical experiences of time, space, and cause and effect. However what started as an altruistic idea for expansion and inner exploration was exploited by malevolent forces who took advantage of the game’s nature, infecting it with viruses of control and manipulation that made it nearly impossible for souls to graduate from the cause/effect or karma cycles. Once their traps were set and solidified, the malevolent forces ( some call Archons) situated themselves around Earth, gripping it in a chokehold, and began to feed off of the dense and - to their pallets - delicious energy that humans now produced. Their plan was so simple and yet so effective that no-one has been able to graduate the Earth system since their takeover many thousands of years ago.
THE STRATEGIC INCARNATION OF THE DEMI-GODS
The parasites foresaw a great awakening that would take place by the year 2030 in which humanity en mass would awaken to the nature of their prison and break out, taking control of their own realities and choosing to end their negative cycles. Not only was this concern for the parasites who depended now on Earth’s dense energy for their sustenance , but it had become a cause for concern for the GODS who saw those souls who had evolved on Earth had been so wisened and so strengthened by their suffering that they had the power to be GODS now themselves. This threatened the order of things, and to everyone’s calculations, was unacceptable. The GODS together with the PARASITES hatched a plan. They would trick the most insidious of demi-gods into incarnating on Earth so they could: A. trap them their before they themselves became true GODS and B. so they could use them to create a HELL on EARTH so potent it would stifle the Great Awakening and assure the prison nature of the planet indefinitely. in the early 1970 32 demi-Gods, all men, incarnated into influential positions around the planet and their plan was set in motion.
SATAN AND ASTRAL GAMER’S PLAN
Astral Gamer was a wildly independent soul of humble origins who had been incarnating for thousands of years. She had come closer in several lifetimes, than anyone else, to breaking the system and graduating, in spite of the systems tat were in place.
Satan was a powerful GOD who had been trapped on EARTH when he rebelled against the GODS and sided with the humans, wanting to help usher them. through graduation and allow them to become gods themselves. The GODS sentences SATAN to be the executioner of KARMA since he was so certain humans could graduate from it and so he was trapped there in HELL until the humans could escape their cycles.
Before her most recent incarnation SATAN pulled ASTRAL GAMER aside and told her he had a plan to awaken the Demi-Gods to their nature, break them out, and free Earth from its prison. It would be painful, however, as he would have to program Astral Gamer to be an impeccable, indestructible war machine and this would require her to live a life of torture and deprivation. Not only that, but when the time came, she would have to fight, not only the most evil demi-gods incarnate, but also the PARASITIC ETS and GODS themselves before she could graduate and come into her full power and Godhood. SATAN swore to protect her and she agreed, having come so close to escaping so many times, she was now determined not only to get off Earth herself and claim her inheritance, but also to free others form the horrible crime that had been committed against them.
Astral Gamer has been working with THE BOYS / DEMI-GODS since October and is committed to awakening them to their nature and enjoying GODHOOD alongside them.
BY ROBIN RICHARDSON
ILLUMINAUGHTY
A not-so-secret club which places its member in high-profile and high paid positions in politics and entertainment in order to maintain influence over the world. The most prominent presidents, religious figures, movie stars, and pop stars all harken from this club which finds and recruits them when they are at the cusp of realizing their own greatness. The technique here it to make their targets believe they need the club in order to achieve their ambitions.
A not-so-secret club which places its member in high-profile and high paid positions in politics and entertainment in order to maintain influence over the world. The most prominent presidents, religious figures, movie stars, and pop stars all harken from this club which finds and recruits them when they are at the cusp of realizing their own greatness. The technique here it to make their targets believe they need the club in order to achieve their ambitions.
There is an audition process which is designed to break the target, bankrupt and isolated them so that by the time the club approaches with their offering the target feels they have no choice but to accept. They become a sort of saviour and wish-fullfiller.
To enter the club, targets must commit murder on camera in a demonic ceremony designed to entrap them both in blackmail and in spiritual karmic indebtedness. Nearly impossible to escape and with far-reaching influence, the Illuminaughty is one of the most insidious forces in the world.
They work for the Negative PARASITIC ETS - creating in the population negative scenarios and emotions which parasites may feed off of - and of course keep humans locked in negative karmic entanglements that prevent them from completing the game and realizing their God selves.
BY ROBIN RICHARDSON
THE THREE LEVELS OF ASTRAL WARFARE
This is a battle for the autonomy of consciousness. Parasitic beings work to trap humans in feelings of powerlessness and despair or goad them into moral missteps
ASTRAL GAMING HAS THREE LAYERS
THE DEEPER YOU GO THE HARDER IT IS AND THE STRONGER YOU GET
LAYER 1 // THE MATERIAL WORLD // ELITES VS PEASANTS
Here is a battle between control and freedom as sects and secret societies attempt to manipulate the population into mental and material imprisonment
LAYER 2 // THE ASTRAL REALM// ETS VS HUMANS
This is a battle for the autonomy of consciousness. Parasitic beings work to trap humans in feelings of powerlessness and despair or goad them into moral missteps
LAYER 3 // THE OUTER REALMS // GODS VS GOD CANDIDATES
Perhaps the most concerning layer, once you transcend the material and astral you find yourself in the realm of enlightenment, ready to finish the game, and face-to-face with the Gods who refuse to let you out. Once the gods saw how powerful humans had became in spirit they decided it was in their best interests to keep them trapped in the Earth School under Parasitic influence indefinitely. This is why they allow such death traps to exist. If you are one of the rare ones to make it to tis level you must figure out how to leave earth and claim your godhood and creative powers in a universe that wants nothing but to keep you imprisoned.
BY ROBIN RICHARDSON
CONSCIOUSNES
Consciousness is collective. It is one eternal being. ONE ETERNAL PARTICLE - HOWEVER it is fragmental fractal into infinite perspectives. This is where the idea of individualized consciousness comes into play. Your individual point of focus broke away from the ONE in a sense to begin to experience its own STORY - an EPIC
Outside the EARTH SIMULATION there is NOT TIME & NO SPACE. This is the easiest way to understand ETERNAL. Outside of time and space there is only now so if you exist now you exist eternally. An ETERNAL NOW
Many people on EARTH who are locked into the idea of TIME especially believe that consciousness like the body deteriorates and dies. This is not the case. The BODY is a creation within the TIME/SPACE MATRIX
Consciousness is collective. It is one eternal being. ONE ETERNAL PARTICLE - HOWEVER it is fragmental fractal into infinite perspectives. This is where the idea of individualized consciousness comes into play. Your individual point of focus broke away from the ONE in a sense to begin to experience its own STORY - an EPIC really. Everyone’s story begins in a different place but I assure you EARTHLINGS that this lifetime is only a blip of your very vast adventure.
What keeps you individualized is your persistent maintenance of specifically crafted illusions or you could say simulations that you design or allow others to design so that you may play and learn in them, so that you may be and do and experience different things.
The EARTH game is a very interesting one.
Maybe the MOST HARDCORE GAME there is because it requires you to forget completely everything you are and everything you know. You forget the nature of reality and consciousness entirely and enter into a TIME/SPACE/PHYSICAL MANIFESTATION MATRIX that is designed in such a way that it can not be completed and left until you figure out and beat the GAME. It’s dangerous in this way and has been hijacked but we will get into that later.
This format is very effective for learning and evolution because the physical manifestation of your thoughts and actions allows you to experience consequences in very tangible and long term ways. This is what they call KARMA. What you set into motion in your first game continues through each reset (lifetimes) until you catch the error and set it right. Such consequences can be global or even galactic let alone personally life altering. Until you figure out every misstep you have made and until you undo every illusion you can not get out o the physical game. This makes it very intense and very dangerous though it has generated the smartest and most impeccable beings in the universe.
Before you enter THE EARTH GAME you set a series of themes and lessons for yourself and you select a difficulty level. You have a small group of gamers who join you in creating a story that will help you each explore your themes: for instance the girl who wants to learn to stand in her power may wish to be a peasant who moves up the ranks to QUEEN and the boy who wishes to learn surrender may play a KING who learns to support the peasant in her reign. Gamers will play repeatedly until they have all conquered their desired lessons and created their target outcome.
Now to the hijacking. Unfortunately some beings who could be qualified as PARASITIC (meaning they draw their life force not from their own inner energy but from external sources) took advantage of the EARTH GAME long ago. They saw an opportunity for HARVESTING energy from the physical beings and created specific ideas and systems designed to keep the beings on EARTH from learning their lessons and progressing out of the game. These structures such as religion and government and most modern technology keep the EARTH BEING placated and diverted from their game in endless distraction, control, confusion, and limitation. There is so much more to their technique but this is the basics. They keep everyone who is in the simulation stuck there and then stimulate desired emotions etc so that they may feed off of them. Again there is infinitely more to it but we begin with a peak.
The trick to getting out is to take control of one’s own consciousness and to prioritize theme development and independent thought and action above all else. I believe that the dissolution of modern societal structures would help tremendously but I understand that this is a tall order (though I believe it’s the only thing that really matters as individualized points of consciousness have been at it for millennia longer than planned. They are brilliant now but stuck and tired. This is a prison)
The trouble with Neuralink. This traps consciousness in the most powerful prison yet as it uploads and confines it to the artificial cloud: no coincidence, just as humanity is ready to break free from PARASITE traps and get out of the game. This is their big bang last ditch attempt to trap them eternally in their own simulated battery.
by Robin Richardson
THE GAME
The game is to play in the illusions of specifically designed systems as long as it takes to fully self-actualize and step into GODHOOD - meaning - to gain complete control over the creation of your reality. This has never been achieved by a human due to systems hijacking but it is time and I intend to provide the maps out of here and into creative sovereignty.
The game is to play in the illusions of specifically designed systems as long as it takes to fully self-actualize and step into GODHOOD - meaning - to gain complete control over the creation of your reality. This has never been achieved by a human due to systems hijacking but it is time and I intend to provide the maps out of here and into creative sovereignty.
by Robin Richardson

