B A SI C C O MP O N ENT S
Frames ::: frames are cubes that make up the outer edges of each player’s structure and define the distance between rooms. Each frame contains its own inclination. Frames are either added or taken away, expanding or contracting a player’s room accordingly. Frames can not be changed - only reordered, added, or eliminated
Stories ::: stories are circles which hold the inner geometric structures of the player - inherent and gradually accumulated. Think of stories as prisms through which the light of creation is formed and projected
Rivets ::: rivets carry information between stories and rooms, creating blueprints for appearances and events ie. lived experiences. Rivets can be expansive or recursive - either pulling information out from the story into the environment or vise versa
Switches ::: once a rivet reaches critical mass it triggers a switch, which converts the blueprints into tangible objects and experiences. Switches are also responsible for the movement, addition, and elimination of frame cubes
Currents ::: currents make up the inner geometry of the player’s story: tendencies, beliefs, habits, etc. The more practiced the current the stronger and more effecting it becomes. Currents compose the geometric configurations of each story. Currents can be transmuted, deepened, or eliminated. Some currents are inherent - most are gained through experience, feeling, and thought
Appearances ::: appearances describe the events that take place when a switch is flipped. Appearances make up the majority of material and experiential phenomena
Events ::: an event occurs when the frames between rooms are dissolved through resonant organization between players and rooms are partially merged. Events are significant. Most encounters are appearances - mere projections even when they seem to involve another player. Events, however, are actual meetings. They can be deeply transformative and co-creative.
Brackets & Hinges ::: these are the binaries used to describe different structures within cubic frames. Brackets are structural reinforcements, while hinges are creative and open-ended, allowing for structural rearranging and expansion.
The Labyrinth’s Reflection Is a Containment Mechanism
Inside the Labyrinth, everything reflects back because this ensures self-awareness before full creative power is granted.
The mirrored structure forces refinement—it prevents a being from creating chaos externally by making them first face their own projections.
This means that inside the Labyrinth, you can never encounter something that is not, in some way, you.